E-Motional Escape Mac OS

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Ambrosia Software
TypePrivate
IndustrySoftware, video games
FoundedAugust 18, 1993; 27 years ago
DefunctJuly 19, 2019; 21 months ago[citation needed]
HeadquartersRochester, New York, U.S.
Andrew Welch
ProductsSharewarevideo games and utilities
Websitehttp://www.ambrosiasw.com

Mac OS X 10.12 and newer Intel 64bit processor OpenGL 3.2 graphic card 1GB RAM 100 MB free disk space. Escape Velocity is a space action game for Mac. In Escape Velocity, you play as a spaceship captain trying to build your empire in a booming galaxy full of surprises, pirates, civil wars and more. Escape Velocity has an open ended world that counts more than 100 worlds with different technologies, trading properties and commodities. E-Motional Escape is a platform clicker game created using the Godot Engine for the Godot Wild Jam #21, and written by Bryan Miller. Except for the Godot Wild. On macOS I've set my login shell to bash instead of zsh, which became the default in Catalina (Terminal Preferences General Shells open with: /bin/bash). But when I shell escape from vi (f. Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support.

Ambrosia Software was a predominantly Macintoshsoftware company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X,[1][2] according to a 2002 interview with company president Andrew Welch.

Jetpack jam mac os. In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases.[3] As of July 2019, the website is offline.

History[edit]

Ambrosia Software was incorporated August 18, 1993 by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992.[4]The first game produced by Ambrosia was Maelstrom, a 1992 remake of the 1979 Asteroids arcade game. Maelstrom won a number of software awards.[5] This initial success led Ambrosia to release several more arcade-style games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote 'No other company has gotten so much mileage out of renovating mid-1980s arcade hits.'[6]

Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company shutting down.[7] In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down its operations.[8]

Products[edit]

Games[edit]

Ambrosia Software's games, in order of release:

  • MaelstromAsteroidsremake
  • Chiral
  • ApeironCentipede remake
  • SwoopGalaxian clone
  • BarrackJezzBall clone[9]
  • Bubble TroublePengo remake
  • Harry the Handsome Executive
  • Slithereens
  • Cythera
  • Deimos Rising
  • Coldstone game engine
  • Bubble Trouble X — Mac OS Xport of original, with minor gameplay changes
  • pop-pop
  • Uplink — Mac OS X port
  • Aki
  • Apeiron X — Mac OS X port of the original, with enhanced graphics
  • Darwinia — Mac OS X port
  • DEFCON — Mac OS X port
  • pop-pop — Universal Binary release
  • Uplink — Universal Binary release
  • Aki — Universal Binary release
  • Mondo Solitaire
  • Aki — iPhone/iPod Touch release
  • Aquaria — Mac OS X port
  • Escape Velocity Nova — Universal Binary release
  • Multiwinia — Mac OS X port
  • Hypnoblocks

Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova Card Game.

Productivity Software[edit]

Ambrosia Software's utilities, in order of release:

  • Eclipse — Screen saver CDEV
  • Big Cheese Key — FKey to mask screen image from boss.
  • FlashWrite — Text editor Desk Accessory
  • FlashWrite ][
  • ColorSwitch — Menu bar item to change monitor color depth
  • EasyEnvelopes — Envelope printing Desk accessory. Later a Mac OS X v10.4 and Mac OS X v10.5Dashboard widget.
  • Snapz
  • To Do!
  • Oracle
  • ColorSwitch Pro
  • Snapz Pro— Screen capture application
  • iSeek — Desktop search application
  • Snapz Pro X — Mac OS X-compatible version of original
  • WireTap Pro — Audio recording utility
  • Screen Cleaner Pro — April Fool's joke
  • Dragster — File transfer application
  • iToner — iPhone custom ringtone transfer utility
  • WireTap Studio — Audio recording, editing and master storage; won a 2007 'Eddy Award' from Macworld
  • WireTap Anywhere — professional virtual audio patchbay utility, enabling the recording of any Mac OS X application's audio output from within any Mac OS X audio application.
  • Soundboard — Mac OS X Audio playback ('computerized cart machine')
  • Big Cheese Key X — Mac OS X-compatible version of original

No 'Crippled' shareware[edit]

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for 'x' amount of time, creating what is commonly called nagware.[10] Sluggy jean takes a hike (itch) mac os.

This policy was later changed and the company employed typical shareware piracy prevention measures,[11] as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore fell under the category of crippleware.[11] Now that the company no longer provides new expiring license codes, customers who had purchased Ambrosia software are now treated as though they have expired trial versions, for instance meaning that Cap'n Hector's attacks in Escape Velocity games cannot be stopped.

Matt Slot has written about the factors that played into the policy change.[10]

References[edit]

  1. ^'MacSlash Interview: Andrew Welch of Ambrosia'. MacSlash (retrieved from the Internet Archive). 2002-01-23. Archived from the original on 2007-12-31. Retrieved 2011-04-28.
  2. ^More information on Snapz Pro X
  3. ^'Ambrosia Software'. Facebook. Retrieved 6 February 2018.
  4. ^'Home-grown Ambrosia feeds software niche', Michael Saffran. In RIT: The University Magazine, Vol. 10, #1
  5. ^'Into the Maelstrom'. The Mac Observer. 1999-12-08. Archived from the original on 8 June 2011. Retrieved 2011-04-28.
  6. ^Crotty, Cameron (January 1999). 'Mars Rising'. Macworld.
  7. ^Mathis, Joel. 'Despite layoffs, Ambrosia says it's still in business'. Macworld.
  8. ^'Bonus: The Rise & Fall of Ambrosia Software, '90s Mac Legends - PAX Aus 2019 talk'.
  9. ^Salvador, Phil. 'Barrack'. The Obscuritory.
  10. ^ abSlot, Matt (2002-03-11). 'The Plain Truth about Casual Software Piracy'. TidBITS. Retrieved 2011-04-28.
  11. ^ abWelch, Andrew (2000-01-22). 'Ambrosia Times: President's Letter: On CDs and Shareware'. Ambrosia Software. Retrieved 2011-04-28.

External links[edit]

E-Motional Escape Mac OS
  • The Ambrosia Archive (a fan-run archive of Ambrosia Software installers)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ambrosia_Software&oldid=1010502760'

E-Motional Escape is a platform clicker game created using the Godot Engine for the Godot Wild Jam #21, and written by Bryan Miller.

Except for the Godot Wild Jam graphics, all images were created by the author. All sounds in the game are Creative Commons from various authors (Data/Sound/Attribution.txt lists which sound came from with author)

How to Play

In E-Motional Escape you are tasked with navigating a little emotional ball (E-Ball) around a labyrinth to find the exit (currently, there are two levels plus a 'test' level used during development). Depending on what you do, or don't do, the E-Ball's emotions will shift between Aggression, Neediness, and Contentment. Each emotional state has a different effect on the E-Ball and triggers different environmental obsticals. Aggression is easiest to build up, and allows you to push the E-Ball the furthest and fastest, at the loss of fine control. Neediness builds when the E-Ball is at rest and the mouse cursor is far away from the E-Ball… it enjoys the presence of the mouse cursor… and the E-Ball will move itself towards the mouse cursor (but not while in the air). Contentment is achieved when the E-Ball is calmed either by the mouse hovering over it for a time, or gently keeping the E-Ball in the air, but the E-Ball will not move nearly as fast when content… preferring to take things slow.

You may need to keep an eye on the E-Ball's emotions, as different emotional states will open different doorways.

Furthermore, E-Ball can find some environmental help from the particle winds. However, the particle winds will only push the E-Ball if it's own particles closely match that of the winds. Thankfully, the E-Ball can find pools of colored liquids that can be used to match the E-Ball's particles to those of the winds… however, the liquids can also affect the emotional state of the corresponding color!!

All of this can be navigated with a single (left) mouse button (or, optionally, the 'z' key on the keyboard). When held down, a green arrow will appear pointing away from the E-Ball in the opposite direction of the mouse. When the button is released, the E-Ball will be pushed in the direction of the arrow. The further the mouse is from the E-Ball when released, the stronger the push will be.


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Source Code

E-motional Escape Mac Os Pro

E-Motional Escape's source code is open source and available at on Github

StatusReleased
PlatformsWindows, macOS, Linux
AuthorObsidianBlk
GenrePlatformer
Tags2D, clicker, Game Jam, godot, Short, Singleplayer

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E-motional Escape Mac Os X

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Interesting idea! I liked the mechanic of flinging yourself using the mouse. It keeps things simple gameplay-wise, and we can focus on interacting with the environment. The animations help create more responsiveness in the game as well.

Can't wait to play this again once it's more polished!





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